The Graveyard
Instructions
Welcome to "The Graveyard," a hauntingly immersive action-adventure game where you take on the role of a stranded man thrust into an alien abyss. Lost and alone, your only hope lies in escaping the enigmatic alien base and finding your vanished crew. However, your survival depends on using a single arrow to defend yourself. Be careful when you shoot it because you must pick it back up before shooting it again.
Controls
- WASD - Move character
- SPACE - Jump
- Shift - Sprint
- Mouse Right Click - Aim Bow
- Mouse Left Click - Shoot Arrow (while holding down right mouse click)
Team
- Zach Hoskins (sn1ks0h)
Credits
- Models
- 3D Lowpoly Bow And Arrow model https://www.turbosquid.com/3d-models/3d-bow-arrow-model-1252360
- Distant Lands Free Characters https://assetstore.unity.com/packages/3d/characters/distant-lands-free-character...
- Low Poly Sci Fi Set https://assetstore.unity.com/packages/3d/environments/sci-fi/low-poly-sci-fi-set...
- POLYGON Nature - Low Poly 3D Art by Synty https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-low-pol...
- Starter Assets - First Person Character Controller | URP https://assetstore.unity.com/packages/essentials/starter-assets-first-person-cha...
- Sounds
- "Oppressive Gloom" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
- "Static Motion" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0
- Horror Bundle - Sound Effects https://assetstore.unity.com/packages/audio/sound-fx/horror-bundle-sound-effects...
- Freesound - "Bow Release" by Samulis https://freesound.org/people/Samulis/sounds/209399
- Freesound - "Sfx - Whoosh High 1 (6).wav" by Sheyvan https://freesound.org/people/Sheyvan/sounds/568301/
Status | Released |
Platforms | HTML5 |
Author | Zach Hoskins |
Genre | Survival, Adventure |
Made with | Unity |
Tags | 3D, Creepy, First-Person, Horror, Singleplayer |
Comments
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nice concept. The fog does make it hard to see where the arrow is when you miss, maybe if the arrow was a brigther color it would be easier to find.
It's also hard to predict where youll shoot without crosshairs.
Its definately spooky though :)
I could have probably lessened the fog a bit. If I had more time, I would have used a particle effect or shader to make the arrow sparkle when it was on the ground/wall.
I also had a bug with the crosshairs. Sometimes they show up, and other times they don’t.
Thanks for playing!